Game Development Reference
In-Depth Information
Chapter 6. Decision Making
In this chapter, we will cover the following topics:
• Creating reusable actions for agent behaviors
• Building conditional evaluators for decision making
• Creating a decisions tree structure that builds autonomous agents
• Creating a finite state machine that handles state-based agents
• Creating behavior trees for reactive agents
Now that we have agents that can animate and maneuver through their environments, we'll
add high-level decision making to our agents. These data structures will finally give our
agents autonomy in how they interact with the world as well as other agents.
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