Game Development Reference
In-Depth Information
Drawing paths
Drawing each path uses the same DebugUtilities_DrawPath helper function we've
used previously:
Sandbox.lua :
local function _DrawPaths()
for index, agent in pairs(_agents) do
-- Draw the agent's cyclic path, offset slightly
above the
-- level geometry.
DebugUtilities_DrawPath(
agent:GetPath(), false, Vector.new(0, 0.02, 0));
Core.DrawSphere(
agent:GetTarget(), 0.1, DebugUtilities.Red,
true);
end
end
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