Game Development Reference
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Adding random pathfinding to our soldier
Now that we have navmesh generation and pathfinding out of the way, we can add
pathfinding to our agents. As our agents currently have no decision making—and therefore,
no ability to select a goal to reach—we'll randomly pick a point on the navmesh and send
our agent to that point. Once it reaches its target, a new location will be selected.
Our sandbox Lua script will be very similar to previous scripts we've written, and it will
take advantage of the previous controller-based agents we've created so far:
Sandbox.lua :
require "DebugUtilities"
require "SandboxUtilities"
local agents = {};
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