Game Development Reference
In-Depth Information
self:ImmediateCommand(
agent,
SoldierController.PrivateCommands.FALLING);
_ClearExecutingCommand(self);
end
-- Select a new command to execute if the current
command has
-- finished and a new command is queued.
_AdvanceExecutingCommand(self);
-- Process the current command.
_ExecuteCommand(self, agent, deltaTimeInMillis);
end
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