Game Development Reference
In-Depth Information
Soldier_Shoot,
callbackData);
-- Attach the weapon model after the animation state
machines
-- have been created.
Soldier_AttachWeapon(_soldier, weapon);
weapon = nil;
-- Set the default state and stance.
_soldierState = _soldierStates.IDLE;
_soldierStance = _soldierStances.STAND;
end
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