Game Development Reference
In-Depth Information
movement.
agent:SetMaxSpeed(Soldier.Speed.Crouch);
_soldierAsm:RequestState(
Soldier.SoldierStates.CROUCH_FORWARD);
end
-- Calculate steering forces tuned for slow
movement.
steeringForces = Soldier_CalculateSlowSteering(
agent, deltaTimeInSeconds);
end
Soldier_ApplySteering(
agent, steeringForces, deltaTimeInSeconds);
end
The following screenshot shows you the agent in the moving state:
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