Game Development Reference
In-Depth Information
Getting our soldier to run
Now that we have an animated agent, we can get the agent to run around the obstacle
course while animating with the same steering techniques we used previously. First, we set
the agent's path, which is provided by the SandboxUtilities_GetLevelPath func-
tion, and then we request the ASM to let the agent play the run_forward animation.
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