Game Development Reference
In-Depth Information
Getting our soldier to shoot
Before we use the Soldier_Shoot helper function provided by the sandbox, we should
implement our soldier shooting by hand. Overall, the process of shooting a bullet requires a
look up of the bone position and rotation for the soldier, creating a physics representation
for the bullet, attaching a particle system to the bullet, launching the profile, and then hand-
ling the impact of a bullet with any other physics simulated object.
Search WWH ::




Custom Search