Game Development Reference
In-Depth Information
function Soldier_SlowMovement(agent, deltaTimeInMillis,
rate)
Soldier_Shoot is a helper function that shoots a laser projectile out of the agent's
weapon muzzle. This function is only meant to be used as a callback for the animation
state machine:
function Soldier_Shoot(stateName, callbackData)
Soldier_Update wraps additional soldier logic that is required during the soldier's up-
date loop:
function Soldier_Update(agent, deltaTimeInMillis)
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