Game Development Reference
In-Depth Information
Updating animation state machines
Now that we've created both the soldier and weapon ASMs, we need to add an update call
within the sandbox update loop. This allows for both ASMs to update whatever animations
they are playing:
Sandbox.lua :
function Sandbox_Update(sandbox, deltaTimeInMillis)
soliderAsm:Update(
deltaTimeInMillis, Sandbox.GetTimeInMillis(sandbox));
weaponAsm:Update(
deltaTimeInMillis, Sandbox.GetTimeInMillis(sandbox));
end
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