Game Development Reference
In-Depth Information
Soldier animations
The soldier comes bundled with a number of animations for it to play with. The following
is a list of all the animation names that can be used when referencing an animation with the
Animation.GetAnimation
function. Try out different animations in your own project
to see everything that's available.
Note
Please note the
LICENSE.txt
file associated with the soldier in the
me-
dia\animations\futuristic_soldier
folder. The soldier, the soldier's weapon,
images, and animations are licensed with the sandbox and must not be reused or distrib-
uted.
Crouching animations
The following animations animate the soldier in a crouching pose; typically, these anima-
tions can blend smoothly with each other without introducing blend artifacts:
•
crouch_backward_aim
•
crouch_backward_weapon
•
crouch_fire_one_shot
•
crouch_forward_aim
•
crouch_forward_weapon
•
crouch_idle_aim
•
crouch_left_aim
•
crouch_left_weapon
•
crouch_right_aim
•
crouch_right_weapon
Standing animations
The rest of the animations animate the soldier in a standing pose and allow for a wider vari-
ety of actions. As the crouching set and standing sets of animations are asymmetrical, this
will require our soldiers to change to an intermediate pose before it is able to complete cer-
tain actions:
•
stand_dead_2
•
stand_dead_headshot