Game Development Reference
In-Depth Information
Mesh skeletons
So far, we've learned how to create mesh representations within the sandbox. We're now
going to deal with an additional asset called a skeleton. Ogre, which is the underlying ren-
derer for the sandbox, stores the skeleton and animations within a single .skeleton file.
Any animated Ogre mesh within the sandbox references its animations from the media/
animations folder, and in the case of our soldier, animations are located at media/
animations/futuristic_soldier/futuristic_soldier.skeleton .
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