Game Development Reference
In-Depth Information
Mesh skeletons
So far, we've learned how to create mesh representations within the sandbox. We're now
going to deal with an additional asset called a skeleton. Ogre, which is the underlying ren-
derer for the sandbox, stores the skeleton and animations within a single
.skeleton
file.
Any animated Ogre mesh within the sandbox references its animations from the
media/
animations
folder, and in the case of our soldier, animations are located at
media/
animations/futuristic_soldier/futuristic_soldier.skeleton
.