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Media Lab to have students in elementary and middle school program simple video
games to embody their understanding of something in the agents in those video
games. Scratch is a computer programming language that tries to teach program-
ming through video game construction. Initial results indicate that having students
act out agent actions using their own bodies (a real embodied experience) then pro-
gramming the virtual agents to do the same thing (a virtual embodied experience)
is a particularly effective learning approach. Other recent work is trying to do the
same thing by programming robots to move around in and interacting with the real
world (instead of a virtual world) to embody and test the student understanding (Li,
Kang, Lu, Han, & Black, 2009).
Conclusions
Recent basic cognitive research and theory in perceptually grounded or embodied
cognition provides a framework for considering how we can deepen and increase
student learning and understanding by having them develop a “feel” for what they
are learning in addition to knowing about it. Used in ways guided by this theoreti-
cal framework, video game playing together with more formal learning, interactive
graphic computer simulations involving movement and animation (and force feed-
back), video game programming and robot programming can be used to increase
student learning and understanding.
References
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