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While including these elements is not a new feature for e-learning, designing them
using game design methods is another example of a conceptual shift for design-
ing content. Increasing the number and type of interactions the learner has with the
content and embedding feedback within the goals enhances problem solving and
encourages the learner's ability to learn content.
The concepts presented here are intended to prompt consideration between the
differences in design methodologies and outline methods that can improve the
quality of e-learning. These methods for creating more engaging and immersive
e-learning require a shift away from traditional e-learning design methodologies and
adopting the method of experiential learning inherent in game design. This shift also
includes designing a virtual environment rather than discrete pages and focusing on
user experience by placing instructional value on the objects, the relationships of
objects for creating context, and user interactions within the environment. By com-
paring the design choices between e-learning and games, designers and developers
can discover which decisions increase the likelihood of building an effective and
engaging e-learning course that utilizes the full capabilities of the medium.
References
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