Game Development Reference
In-Depth Information
InitializeInventory();
}
We have created our inventory. It's currently an empty inventory, but all the neces-
sary containers have been created and assigned to default values. Since we used an
iterator variable for all the keys and arrays, all the values in the containers coincide
with each other. We also created and assigned our quick items to empty GameOb-
jects, just as we did for our inventory.
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