Game Development Reference
In-Depth Information
Playtesting
To playtest these item classes, try doing any of the following:
• Keep in mind that to use triggers, your GameObject must be a RigidBody
• Modify all of the variables to see what different results you get
• Try different combinations of actions and types to see what happens
• Add more actions and types to the classes and see how your functions behave
for them
• Set up a test scene and use all of the item classes we created
• Modify the speed variables in the projectile class to see the varying results
• For melee items, add a health variable to it and create an endurance system
• For projectile items, see if you can figure out how to allow the item to pass
though multiple objects before destroying itself
• For self items, try to add a functionality to allow multiple uses of items before
they get destroyed
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