Game Development Reference
In-Depth Information
Summary
In this chapter, you learned a few ways to create a GUI. First, you started off by learn-
ing the traditional way of creating the GUI by making buttons, bars, and text. Then,
we switched gears and learned how to make a 3D GUI by making 3D health bars, 3D
damage reports, and 3D name tags.
In the next chapter, you will learn how to make a few different classes for in-game
items. First, we'll create a class so that items will affect the player, the next class will
allow items to affect other objects on touch, and the final class will be created for pro-
jectiles. All of these can be used for the player, enemies, or environment objects.
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