Game Development Reference
In-Depth Information
reset our current experience and current experience bar length to 0 . Then, finally, we
increase our current level. The 2D section of this chapter is now complete. This is
what our scene looks like now with our 2D GUI:
Building an immersive 3D UI
For our 3D GUI, we'll create similar elements that are used in 2D. We will create
health bars, damage reports, and enemy name tags that will all appear to be in 3D.
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