Game Development Reference
In-Depth Information
switch(KeyToSet)
{
case KeyCode.Alpha1:
pcItem1 = SetTo;
PC_Item1 = SetString(pcItem1.ToString());
break;
case KeyCode.Alpha2:
pcItem2 = SetTo;
PC_Item2 = SetString(pcItem2.ToString());
break;
case KeyCode.Alpha3:
pcItem3 = SetTo;
PC_Item3 = SetString(pcItem3.ToString());
break;
case KeyCode.Alpha4:
pcItem4 = SetTo;
PC_Item4 = SetString(pcItem4.ToString());
break;
case KeyCode.I:
pcInv = SetTo;
PC_Inv = SetString(pcInv.ToString());
break;
case KeyCode.Escape:
pcPause = SetTo;
PC_Pause = SetString(pcPause.ToString());
break;
case KeyCode.JoystickButton1:
xInv = SetTo;
Xbox_Inv = SetString(xInv.ToString());
break;
case KeyCode.JoystickButton6:
xPause = SetTo;
Xbox_Pause = SetString(xPause.ToString());
break;
}
}
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