Game Development Reference
In-Depth Information
3: ");
GUI.Button(new Rect(150, 175, 135, 20),
PC_Item3);
GUI.Button(new Rect(325, 175, 135, 20),
Xbox_Item3);
GUI.Label(new Rect(25, 200, 125, 20), "Item
4: ");
GUI.Button(new Rect(150, 200, 135, 20),
PC_Item4);
GUI.Button(new Rect(325, 200, 135, 20),
Xbox_Item4);
GUI.Label(new Rect(25, 225, 125, 20),
"Inventory: ");
GUI.Button(new Rect(150, 225, 135, 20),
PC_Inv);
GUI.Button(new Rect(325, 225, 135, 20),
Xbox_Inv);
GUI.Label(new Rect(25, 250, 125, 20), "Pause
Game: ");
GUI.Button(new Rect(150, 250, 135, 20),
PC_Pause);
GUI.Button(new Rect(325, 250, 135, 20),
Xbox_Pause);
GUI.Label(new Rect(25, 275, 125, 20), "Attack/
Use: ");
GUI.Button(new Rect(150, 275, 135, 20),
PC_AttackUse);
GUI.Button(new Rect(325, 275, 135, 20),
Xbox_AttackUse);
GUI.Label(new Rect(25, 300, 125, 20), "Aim:
");
GUI.Button(new Rect(150, 300, 135, 20),
PC_Aim);
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