Game Development Reference
In-Depth Information
void OnGUI()
{
GUI.BeginGroup(new Rect(Screen.width/2 - 300,
Screen.height / 2 - 300, 600, 400));
GUI.Box(new Rect(0,0,600,400), "Controls");
GUI.Label(new Rect(205, 40, 20, 20), "PC");
GUI.Label(new Rect(340, 40, 125, 20), "Xbox
360 Controller");
GUI.Label(new Rect(25, 75, 125, 20),
"Movement: ");
GUI.Button(new Rect(150, 75, 135, 20),
PC_Move);
GUI.Button(new Rect(325, 75, 135, 20),
Xbox_Move);
GUI.Label(new Rect(25, 100, 125, 20),
"Rotation: ");
GUI.Button(new Rect(150, 100, 135, 20),
PC_Rotate);
GUI.Button(new Rect(325, 100, 135, 20),
Xbox_Rotate);
GUI.Label(new Rect(25, 125, 125, 20), "Item
1: ");
GUI.Button(new Rect(150, 125, 135, 20),
PC_Item1);
GUI.Button(new Rect(325, 125, 135, 20),
Xbox_Item1);
GUI.Label(new Rect(25, 150, 125, 20), "Item
2: ");
GUI.Button(new Rect(150, 150, 135, 20),
PC_Item2);
GUI.Button(new Rect(325, 150, 135, 20),
Xbox_Item2);
GUI.Label(new Rect(25, 175, 125, 20), "Item
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