Game Development Reference
In-Depth Information
Adding all the sounds
Now we will add the background music and atmospheric sounds.
Playing the background music
Create a new empty GameObject and name it Audio_Manager . Drag-and-drop the
BG_Music_Manager script on it. For this game, I will only use one song, so set the
size of the Song List to 1 and add a song. If the volume isn't already set, set it to 1
as well. Before you can move on, you need to add an Audio Source component to
this object. To do this, click on the Add Component button, click on the Audio option,
and finally click on the Audio Source option.
Adding the atmospheric sounds
Next, we will add the atmospheric sounds. To do this, we will use a similar process
as the background music. Create an empty GameObject and drag-and-drop the
ATM_Manager script on it. Set the size of TmpList to 2 and add two sound clips. I
am using Open Space Wind1 - 32 Seconds and Open Space Wind2 - 36 Seconds
from the sound clips we got in Chapter 8 , Aural Integration . Set the Keys size to 2,
then set Element 0 to Wind1, and Element 1 to Wind2 . If the volume isn't set, set it
to 0.5 . Finally, add an Audio Source component to this GameObject as well.
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