Game Development Reference
In-Depth Information
Adding all the sounds
Now we will add the background music and atmospheric sounds.
Playing the background music
Create a new empty GameObject and name it
Audio_Manager
. Drag-and-drop the
BG_Music_Manager
script on it. For this game, I will only use one song, so set the
size of the
Song List
to
1
and add a song. If the volume isn't already set, set it to 1
as well. Before you can move on, you need to add an
Audio Source
component to
this object. To do this, click on the
Add Component
button, click on the
Audio
option,
and finally click on the
Audio Source
option.
Adding the atmospheric sounds
Next, we will add the atmospheric sounds. To do this, we will use a similar process
as the background music. Create an empty GameObject and drag-and-drop the
ATM_Manager
script on it. Set the size of
TmpList
to
2
and add two sound clips. I
am using
Open Space Wind1 - 32 Seconds
and
Open Space Wind2 - 36 Seconds
from the sound clips we got in
Chapter 8
,
Aural Integration
. Set the
Keys size
to
2,
then set
Element 0
to
Wind1,
and
Element 1
to
Wind2
. If the volume isn't set, set it
to
0.5
. Finally, add an
Audio Source
component to this GameObject as well.