Game Development Reference
In-Depth Information
Summary
In this chapter, you learned how to play background music, sound effects, and atmo-
spheric sounds. To play background music we created two unique systems, a random
based system and a playlist styled system. Our atmospheric sounds are easy to play
as we used a key-based system to call and play sounds with ease. We made a simple
yet effective event-based system to play sound effects.
In the next chapter, we will go over the optimization of our game. We will cover how
to adjust the graphics, sound, lighting, and many more options to make our games
effective and smooth across all platforms.
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