Game Development Reference
In-Depth Information
Summary
In this chapter, you learned how to implement two save systems. You first learned
how to save to and load from a flat file. Next, you learned how to save to and load
from an XML document. We also went over how to use Notepad++ to create the XML
file.
In the next chapter, you will learn how to implement sound into the game. We will
go over the background music, atmospheric sounds and sound effects. We will also
make the music and atmospheric sounds in both random and playlist styles.
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