Game Development Reference
In-Depth Information
XmlNode eData = xEnemy.FirstChild;
XmlNode enemy = eData.ChildNodes[e];
if(enemy.Name == "enemy")
{
foreach(XmlNode eNode in
enemy.ChildNodes)
{
switch(eNode.Name)
{
case "name":
name = eNode.InnerText;
break;
case "xPos":
xPos =
Convert.ToSingle(eNode.InnerText);
break;
case "yPos":
yPos =
Convert.ToSingle(eNode.InnerText);
break;
case "zPos":
zPos =
Convert.ToSingle(eNode.InnerText);
break;
case "xRot":
xRot =
Convert.ToSingle(eNode.InnerText);
break;
case "yRot":
yRot =
Convert.ToSingle(eNode.InnerText);
break;
case "zRot":
zRot =
Convert.ToSingle(eNode.InnerText);
break;
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