Game Development Reference
In-Depth Information
case "zPos":
zPos = Convert.ToSingle(node.InnerText);
break;
case "xRot":
xRot = Convert.ToSingle(node.InnerText);
break;
case "yRot":
yRot = Convert.ToSingle(node.InnerText);
break;
case "zRot":
zRot = Convert.ToSingle(node.InnerText);
break;
case "xScale":
xScale =
Convert.ToSingle(node.InnerText);
break;
case "yScale":
yScale =
Convert.ToSingle(node.InnerText);
break;
case "zScale":
zScale =
Convert.ToSingle(node.InnerText);
break;
}
}
Player.transform.position = new
Vector3(xPos, yPos, zPos);
Player.transform.rotation = new
Quaternion(xRot, yRot, zRot, 0.00f);
Player.transform.localScale = new
Vector3(xScale, yScale, zScale);
}
}
Before we start loading our data, we need to create some placeholder variables for
our data. These will be used later on to load data from the XML document, then be
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