Game Development Reference
In-Depth Information
After finding each of the specific nodes, we assign
InnerText
with the value asso-
ciating nodes with the current enemy GameObject. Once all the nodes have been
assigned, we append the
eBase
node to the root node. We do this process for each
of the GameObjects within the enemies'
GameObject
array, saving the data for each
of them.
Finally, to end the function, we call the
Save
function of our
xEnemy
XML document
and save the data to our
EnemyData
XML document.