Game Development Reference
In-Depth Information
switch(node.Name)
{
case "name":
node.InnerText = Enemies[e].name;
break;
case "xPos":
node.InnerText =
Enemies[e].transform.position.x.ToString();
break;
case "yPos":
node.InnerText =
Enemies[e].transform.position.y.ToString();
break;
case "zPos":
node.InnerText =
Enemies[e].transform.position.z.ToString();
break;
case "xRot":
node.InnerText =
Enemies[e].transform.rotation.x.ToString();
break;
case "yRot":
node.InnerText =
Enemies[e].transform.rotation.y.ToString();
break;
case "zRot":
node.InnerText =
Enemies[e].transform.rotation.z.ToString();
break;
case "xScale":
node.InnerText =
Enemies[e].transform.localScale.x.ToString();
break;
case "yScale":
node.InnerText =
Enemies[e].transform.localScale.y.ToString();
break;
case "zScale":
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