Game Development Reference
In-Depth Information
Saving the player data
Now, we will add the function we will call to save our player data. Add this function to
your script:
void SavePlayer()
{
if(Player != null)
{
XmlNode root = xPlayer.FirstChild;
foreach(XmlNode node in root.ChildNodes)
{
switch(node.Name)
{
case "xPos":
node.InnerText =
Player.transform.position.x.ToString();
break;
case "yPos":
node.InnerText =
Player.transform.position.y.ToString();
break;
case "zPos":
node.InnerText =
Player.transform.position.z.ToString();
break;
case "xRot":
node.InnerText =
Player.transform.rotation.x.ToString();
break;
case "yRot":
node.InnerText =
Player.transform.rotation.y.ToString();
break;
case "zRot":
node.InnerText =
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