Game Development Reference
In-Depth Information
{
if(achTime != 3)
achTime++;
}
if(minutes >= 180.00f && minutes < 239.00f)
{
if(achTime != 4)
achTime++;
}
if(minutes >= 240.00f && minutes < 299.00f)
{
if(achTime != 5)
achTime++;
}
if(minutes >= 300.00f)
{
if(achTime != 6)
achTime = 6;
}
if(achTime == 6)
getTime = false;
}
}
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