Game Development Reference
In-Depth Information
• Rounds won
• Rounds lost
• Kill-death ratio
• Win-lose ratio
• Time played
Assigning the stats to the player
Now that we know what stats we want to track in our game, let's start our script.
Create a new C# script and name it StatTracker . Next, let's add our variables to
it; these will be the stats that we track:
int pKills = 0;
int pDeaths = 0;
int pTotalGold = 0;
int pCurrentGold = 0;
int pGoldSpent = 0;
int pLevel = 1;
int pRoundsWon = 0;
int pRoundsLost = 0;
float pKDR = 0.00f;
float pWLR = 0.00f;
float pTimePlayed = 0.00f;
As you can see, the variable names are preceded by the letter p , which, in this in-
stance, will mean that these variables are for the player. Most of our stats are being
tracked as int variables; the last few are float . These are the variables that we
will modify, save, and reset in our script.
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