Game Development Reference
In-Depth Information
Playtesting
A great way to playtest the AI is to play the scene in every behavior. Start off with
Guard
, then run it in
Idle
,
Combat
, and
Flee
. For different outputs, try adjusting some
of the variables in the
NavMesh Agent
component, such as
Speed
,
Angular Speed
,
and
Stopping Distance
. Try mixing your waypoints around so the path is different.