Game Development Reference
In-Depth Information
For this chapter, I am leaving all the values at their defaults. The
Radius
property
is used to determine how close to the walls the navigation mesh will exist.
Height
determines how much vertical space is needed for the AI agent to be able to walk
on the navigation mesh.
Max Slope
is the maximum angle that the AI is allowed to
travel on for ramps, hills, and so on. The
Step Height
property is used to determine
how high the AI can step up onto surfaces higher than the ground level.
For
Generated Off Mesh Links
, the properties are very similar to each other. The
Drop Height
value is the maximum amount of space the AI can intelligently drop
down to another part of the navigation mesh.
Jump Distance
is the opposite of
Height
; it determines how high the AI can jump up to another part of the navigation
mesh.
The
Advanced
options are to be used when you have a better understanding of the
NavMesh component and want a little more out of it. Here, you can further tweak the
accuracy of the NavMesh as well as create
Height Mesh
to coincide with the navig-
ation mesh.
Now that you know all the basics of the Unity NavMesh, let's go ahead and create
our navigation mesh. At the bottom-right corner of the
Navigation
tab in the
Inspect-