Game Development Reference
In-Depth Information
By default, the
OffMeshLink Generation
option is not checked; be sure to check it.
What this does is create links at the edges of the mesh allowing it to communicate
with any other
OffMeshLink
nearby, creating a singular mesh. This is a handy tool
since game levels typically use more than one mesh as a floor.
The
Scene
filter will just show specific objects within the hierarchy view list. Selecting
all the objects will show all of your GameObjects. Selecting mesh renderers will only
show GameObjects that have the mesh renderer component. Then, finally, if you se-
lect terrains, only terrains will be shown in the
Hierarchy
view list.
The
Navigation Layer
dropdown will allow you to set the area as either
walkable
,
not walkable
, or
jump accessible
. Walkable areas typically refer to floors, ramps,
and so on. Non-walkable areas refer to walls, rocks, and other various obstacles.
Next, click on the
Bake
tab next to the
Object
tab. You should see information that
looks like this: