Game Development Reference
In-Depth Information
Playtesting
Now that we've created our inventory and can show it on the GUI, let's set up a test
scene and try out our new inventory.
Creating a test scene
To start off, create a new scene and name it "Chapter 4" . After this, create two
empty GameObjects, name one of them "Inventory" and the other one "Empty" .
Drag Empty to Inventory , creating a parent-child relationship. This is what your
hierarchy should look like now:
Once you've done this, drag the Inventory script to the Inventory GameObject.
Set the X position of Inventory Rect to 300 and its Y position to 200 . Then in Inv
Items , set the Size value to 9 and in Quick Items set its Size value to 4 . After this,
drag the Empty GameObject to the empty slot next to Empty Object in the Inspector
panel. This is what the Inspector panel of the Inventory GameObject should look
like now:
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