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}
});
this.roll = function() {
return Math.floor(sides * Math.random() + 1)
}
}
The number of sides can now be assigned in the usual way, but it will act a little differently:
var yellow = new Dice(6);
yellow.sides;
<< "This dice has 6 sides"
yellow.sides = 10;
<< 10
yellow.sides;
<< "This dice has 10 sides"
yellow.sides = 0;
<< Error: "The number of sides must be positive"
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