Graphics Programs Reference
In-Depth Information
Figure 3-4 . Rendering graphics on the entire screen
Figures 3-4 and 3-5 are screen shots from the GL CUBEMAP TEXTURE application
(inside the source code for Chapter 5 ). Figure 3-4 shows the screen shot for the de-
fault viewport setting - that is, glViewport(0, 0, width, height) . This
setting fits the viewport on the display screen exactly.
Figure 3-5 . Setting the viewport as one-fourth of screen area
By calling glViewport(0, 0, width/2, height/2); the viewport area
is reduced to a quarter of the display screen, as shown in Figure 3-5 . You can modi-
 
 
 
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