Graphics Programs Reference
In-Depth Information
slope = 0.25f;
}
if(slope >= 2.5f) {
slope = 2.5f;
}
if(sign) {
return slope;
} else {
return 0 - slope;
}
}
public float getSourcePositionX() {
return _sourcePositionX;
}
public float getSourcePositionY() {
return _sourcePositionY;
}
public float getSourcePositionZ() {
return _sourcePositionZ;
}
public float getDestinationPositionX() {
return _destinationPositionX;
}
public float getDestinationPositionY() {
return _destinationPositionY;
}
public float getDestinationPositionZ() {
return _destinationPositionZ;
}
public void interpolateXY() {
if((_angleZ > 0 && _angleZ <= 180) || (_angleZ >=
-360 && _angleZ <= -180)) {
_destinationPositionX = _destinationPositionX -
0.5f;
}
if((_angleZ > 180 && _angleZ <= 360) || (_angleZ >
-180 && _angleZ <= 0)) {
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