Graphics Programs Reference
In-Depth Information
Figure 4-25
.
Creating a face from vertices
Now, we look at a very interesting feature in the
Edit
mode. To do so, you get a better
view across this triangle (
Figure 4-26
)
by orbiting right.
Figure 4-26
.
Orbiting right of the triangle
Note
Orbit right by selecting the option
View
➤
Navigation
➤
Or-
bit Right
from the
3D View
header. Recall that you can also middle-
click and drag to orbit around the object (by rotating the grid).
Using the “Extrude Region” command, we can extrude and move the current selec-
tion. By now, if you tried experimenting with lasso-select and mesh select-modes
(
Vertex
,
Edge
, and
Face
select), you should understand that current selection could
mean vertices, edges, faces, or objects. Extruding a triangle—like the triangle we
created (
Figure 4-25
)—into a 3D object, requires us to select a face. We select a face
by simply right-clicking on it (when in the
Face
select mode). By pressing the
E
key
along its surface-normal, as shown in
Figure 4-27
.
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