Graphics Programs Reference
Most panels can be collapsed or expanded by clicking the solid black triangle, posi-
dow, the 3D View also consists of panels. In the following sections, we discuss these
Using Object Mode
The default mode in Blender is the Object mode. We usually work in this mode to
translate, rotate, or scale object(s) added to the world-space of the 3D View .
By default, the world-space loads with a cube at the center of the grid surface—the
floor on which objects are placed. In addition, a camera and a lamp are also posi-
tioned somewhere close to the grid surface. The lamp aids the visibility of the ob-
ject(s) when we render the world-space (as viewed from the camera) using the F12
key. This is a shortcut key for the “Render Image” command in Blender.
Note Do not modify the positions of the lamp and camera. If you
accidentally did, simply restart Blender.
To quickly select an object in the world-space, from the Outliner window, click the
corresponding object label (for example, label “Cube”), as shown in Figure 4-7 . You
can toggle the visibility of an object in the world-space by clicking the “eye” image-
button, corresponding to the object. Similarly, you can toggle the visibility of an ob-
ject in the rendered image ( F12 ) by clicking on the “camera” image-button, shown