Graphics Programs Reference
In-Depth Information
All windows in Blender have a header, although in some cases the header may be
located at the bottom of the window.
Figure 4-5
shows the
3D View
(window), with
its header at the bottom (for options—View, Select, Object, etc.). Please note that the
entire layout shown in
Figure 4-5
represents the
3D View
.
The
Info
window (see
Figures 4-4
and
4-19
) consists of useful menus (for example,
File, Add, and Help), and it is only composed of a header.
Note
You do not have to worry about the
Timeline
window; it is
used for animations.
The
Outliner
window (the right half of
Figures 4-7
and
4-8
)
lists all the objects added
to the world-space of the
3D View
.
Outliner
window is used for selecting, deleting
(
Figure 4-17
), and hiding objects modeled in Blender.
The
Properties
window (
Figure 4-6
)
displays panels of functions. A panel is a set of
related functions (for example, all of the rendering options are grouped under a panel
“Render”). The header of the
Properties
window is a row of buttons—called
Context
buttons—that allow you to select which groups of panels are shown.
Figure 4-6
.
Properties Window

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