Graphics Programs Reference
All windows in Blender have a header, although in some cases the header may be
located at the bottom of the window. Figure 4-5 shows the 3D View (window), with
its header at the bottom (for options—View, Select, Object, etc.). Please note that the
entire layout shown in Figure 4-5 represents the 3D View .
File, Add, and Help), and it is only composed of a header.
Note You do not have to worry about the Timeline window; it is
used for animations.
to the world-space of the 3D View . Outliner window is used for selecting, deleting
( Figure 4-17 ), and hiding objects modeled in Blender.
related functions (for example, all of the rendering options are grouped under a panel
“Render”). The header of the Properties window is a row of buttons—called Context
buttons—that allow you to select which groups of panels are shown.