Graphics Programs Reference
In-Depth Information
Figure 4-1
.
Rendering line primitives
Inside the
initShapes
method, initialize the vertex array
lineVFA
with vertices
(four unique vertices) representing a rectangle. After storing this vertex array as a
FloatBuffer
, create the index array to access the vertices in
lineVFA
. Each
line primitive requires two vertices; so, to create a wireframe rectangle from line
primitives, use four sets of two vertices. Depending on the vertices you used inside
lineVFA
, you can create the index array containing eight indices, as shown in
List-
clared as a member variable.
Listing 4-5.
GL LINE ELEMENTS/src/com/apress/android/gllineelements/
GLES20Renderer.java
private void initShapes() {
float lineVFA[] = {0.2f,0.2f,0.0f, -0.2f,0.2f,0.0f,
-0.2f,-0.2f,0.0f, 0.2f,-0.2f,0.0f};
ByteBuffer lineVBB =
ByteBuffer.allocateDirect(lineVFA.length * 4);
lineVBB.order(ByteOrder.nativeOrder());
_lineVFB = lineVBB.asFloatBuffer();
_lineVFB.put(lineVFA);
_lineVFB.position(0);
short lineISA[] = {0,1, 1,2, 2,3, 3,0}; // 1,2 & 3
Search WWH ::
Custom Search