Graphics Programs Reference
In-Depth Information
float rectangleVFA[] = {
0, 0, 0,
0, 0.5f, 0,
0.75f, 0.5f, 0,
0.75f, 0.5f, 0, // duplication
0.75f, 0, 0,
0, 0, 0,
// duplication
};
To avoid this redundancy, use
glDrawElements
and provide a
float
array con-
sisting of unique vertices of the object, as well as another (
short
) array consisting
of element indices to access vertices (from the
float
array) representing primit-
ive(s).
Note
Meshes are primary shapes, such as triangles, used to repres-
ent real world objects in modeling softwares similar to Blender. The
following section, “Blender for Modeling,” discusses them.
GL POINT ELEMENTS Application
Without modifying the output of the
GL POINT ADVANCED
application, as shown
in Figure 3-10 (
Chapter3/glpointadvanced.zip
), you can replace the call
to
glDrawArrays
with
glDrawElements
. Please note that the
shader
code re-
mains the same. In the Renderer class of the
GL POINT ADVANCED
application,
turn your attention to the
initShapes
method. Much as we create a
the index array (
Listing 4-3
).
Listing 4-2.
GL POINT ADVANCED/src/com/apress/android/glpointadvanced/
GLES20Renderer.java
private void initShapes() {
float[] pointVFA = {
0.1f,0.1f,0.0f, // first quadrant
-0.1f,0.1f,0.0f, // second quadrant
-0.1f,-0.1f,0.0f, // third quadrant

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