Graphics Programs Reference
In-Depth Information
Figure 3-16
.
Normalized Device Coordinate System (landscape mode)
OpenGL ES renders an object (that is, a primitive or a combination of the same type
of primitives) using a normalized coordinate system. Normalized Device Coordinate
System (
NDCS
) is the coordinate system in which the entire screen of the device cor-
responds to a unit cube, so all points in this cube are within the range
[1, 1, 1]
Figure 3-17
.
Normalized 3D space
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