Game Development Reference
In-Depth Information
The following should be the hierarchy:
This is our basic Fame scene setup with a
Crowd Manager
object.
The
FameManager
object will be our main point of interaction with Fame, and we
can interact with it from anywhere in our game code.
Unlike the other systems we saw where we create the AI characters individually to
define our crowds, in Fame, we will define a group of characters, also called a flock.
GameObject and call it
Ships
. Then, attach the
FlockGroup.cs
script to it from
Assets/FrameScripts
.
Note
To avoid the warning about not having a terrain in
FAME settings,
disable
En-
able Terrain Effect
in
FameManager
and
Get Info From Terrain GameObject
in Fame terrain.