Game Development Reference
In-Depth Information
The following should be the hierarchy:
This is our basic Fame scene setup with a Crowd Manager object.
The FameManager object will be our main point of interaction with Fame, and we
can interact with it from anywhere in our game code.
Unlike the other systems we saw where we create the AI characters individually to
define our crowds, in Fame, we will define a group of characters, also called a flock.
Add the ship model from Chapter 3 , Behavior Trees , and then create another empty
GameObject and call it Ships . Then, attach the FlockGroup.cs script to it from
Assets/FrameScripts .
Note
To avoid the warning about not having a terrain in FAME settings, disable En-
able Terrain Effect in FameManager and Get Info From Terrain GameObject
in Fame terrain.
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