Game Development Reference
In-Depth Information
The Fame Crowd Simulation API
The Fame Crowd Simulation API by TechBizXccelerator is available at Unity Asset
Store under the name Crowd Simulator API for $45 at the time of writing this topic. It
allows you to create groups and customize steering behaviors. For our crowd demo,
we will create a demo with many spaceships traveling in a group.
Setting up a scene with Fame
To create our demo, first create a new scene with a plane as the ground. Like most
of the AI plugins in this topic, Fame Crowd Simulation also supports Unity's built-in
terrain system, but for this demo, a basic ground plane will be fine. Fame also uses a
singleton pattern that has one class that manages everything for crowd management,
so create an empty GameObject and call it Crowd Manager . Then, import Fame if
it is not already in your project, and attach the FameManager script from Fame As-
sets/FameScripts/FameManager.cs to the Crowd Manager GameObject. This
initial setup is shown in the following screenshot:
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