Game Development Reference
In-Depth Information
The check in the preceding screenshot shows the Constraint node in action;
however, go ahead and change the value of donePatrolling back to false.
Our additional logic for the ship's behavior tree is to return home after 5 seconds of
patrolling. While the ship is patrolling, we want a timer running to 5 seconds. When
the timer is complete, the donePatrolling variable will be set to false , stopping the
patrol and the ship will start to move back to the gameBase navigation point. The
first step for this is to right-click on the root node and navigate to Switch To | Paral-
lel . Then, create a new sequencer node and add it to the root. The tree should look
like this:
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