Game Development Reference
In-Depth Information
Just like with the pathfinding demos, first we need to set up the behavior tree to
have a basic waypoint route follow system. Under the root node in the behavior tree,
we need to create a waypointpatrol node and a move node, with the waypoint-
patrol node set to use our waypoint route and setting its move variable to the move
node. Do this by right-clicking on the root node and navigating to Create | Actions |
Choose Patrol Waypoints . Then, right-click on the new waypointpatrol node and
navigate to Create | Actions | Move . Then, set the waypointpatrol waypoint to
Patrol Route (with quotes), the Move Target Variable field to move the target, and
the Repeat type to Forever . The behavior tree should look like the following:
Search WWH ::




Custom Search