Game Development Reference
In-Depth Information
Summary
Our AI characters need to be able to move between different points in our scene in an
intelligent way, and we looked at pathfinding AI systems that helped us do that. We
tried three different ones: Quick Path, React, and RAIN. But our characters need to
be able to do more than just walk from one point to a second one in our levels. In the
next chapter, we will extend what we have learned about pathfinding here by seeing
how to set up patrolling behaviors for our characters. This will be the start for having
characters walk around a level in a realistic way.
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