Game Development Reference
In-Depth Information
patrol route will set the variable to the next location in the path. We use this
in the Move node.
15. Select the move node, and in the properties, set the Move Target to Nex-
tWayPoint , the variable that is being set by the patrol route we just con-
figured. And set the Move Speed to a number, such as 3. This is how fast
the character will move.
16. Now that we have created the behavior tree, we need to set the Character AI
to use it. Select the AI object under the player object in the Hierarchy panel.
On the Mind icon, for the Behavior Tree Asset , set it to FollowGreenRoad .
This can be found by navigating to Project | AI | Behavior Trees , or from
the selector in the Inspector panel, choose the Assets tab, and it should be
right on top.
The demo should be able to run now. The character will move around the block and
walk to the last waypoint in the path.
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